way, which bills itself as a “story engine,” is a toolbox that allows players to create an entire digital world for their RPGs, from landscapes to settlements, and then play through them. Launched on Kickstarter earlier this month, it already has wind exceeded its funding goal.
It was developed by NOG, a small game studio that normally specializes in Unreal Engine stuff and real-time graphics and has worked with companies like EA and Ubisoft. Here, though, it’s all their idea and work, NOG promising that way will allow players to build worlds up to 60 square miles. Here’s a trailer:
It says EVERYTHING way it works like this: you first build the game world, either through procedural generation, using manual brush tools, or a combination of both. Then do the same for castles, dungeons and cities. You can then import 3D models and “2D materials” for your characters and other objects (or use some pre-existing templates), put them all together, type in or download some rules, and go at it either online, either local.
It loses the tangible joys of tabletop gaming by going digital, of course, but it also hopes that the degree of customization and possibilities its toolset offers go beyond that.
Interestingly, NOG advertises way as something that will be free to download and use, as it is hoped that the attached marketplace, where players can sell everything from custom rules to character models (and from which NOG will take a cut), will generate enough revenue to keep the lights on. .
As such the one Kickstarter— which was asking $67,000 and is at $272,000 at the time of posting — doesn’t actually give you waybut a growing number of limited edition items like D20 and fantasy character models. You can check out more on the Kickstarter pagewhich also contains information about things like a closed beta and some of the finer technical points of how it all works.