The new Assassin's Creed is smaller because the previous games got too big

The new Assassin’s Creed is smaller because the previous games got too big

Image: Ubisoft

Latest assassin’s creed titles were gigantic games that could easily take over a hundred hours to fully complete, with huge maps cluttered with points of interest and plenty of side quests to distract you from the main story. According to Ubisoft, Assassin’s Creed Mirage, the upcoming spin-off, is smaller and more “intimate” because fans are tired of these giant RPGs. And the developers were more than happy to go in that direction with the latest game in the franchise.

While I will be the first to say that modern assassin’s creed Games were a lot of fun, I will also admit that recent entries in the series like Odyssey and Valhalla became way too big and bloated. More recently assassin’s creed games, starting with origins, have evolved the franchise from a series of smaller, stealth games set in large cities into a collection of massive open-world RPGs, often filled with hundreds of quests, side-quests, collectibles, and places to explore . And if you, like me, long for a smaller, more focused one assassin’s creedwell, we are not alone.

In an interview with GamesRadar, Assassin’s Creed MirageStéphane Boudon’s creative director explained this while origins, Odyssey, and Valhalla they were all “great games” that allowed players to “experience an epic journey”, it was clear that those players longed for something different and smaller.

“Among our fans, we began to hear a desire for a character-driven story focused on the core pillars of the first NEEDLEs on a more intimate scale,” Boudon explained. “It also resonates with us as developers, and that was the starting point of the project.”

Read more: How Assassin’s Creed Valhalla’s The creators have been sneaking in connections to older games

Boudon also said that while Mirage emerged from a “convergence of multiple inputs,” the biggest factor behind the upcoming spin-off’s smaller scale and focus on narrative came from what the community demanded after years of huge RPGs.

Further, Mirage pays homage to the OG assassin’s creed I play with Altair. Mirage is set in a similar part of the world – the Middle East during the 13th century – and features actual assassins and not proto-assassins as seen in recent games.

I think this is all a great direction to take the franchise. I want to keep playing these games, but after Valhalla, I’m not sure I need another 200 hour epic RPG. This could really help mix things up and keep the franchise feeling fresh and fun. I hope this is the start of a new trend where we see a mix of larger, open entrances (Valhalla, The Origins) and smaller stealth-focused games. The franchise can support this mix and it would help avoid fan burnout playing every new game AKA mine.

Assassin’s Creed Mirage is slated to release sometime this year for PS4, PS5, Xbox One, Xbox Series X/S, and PC.

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